Tanmoy Ghatak

I'm

About

Skilled game developer with over 3.5 years of hands-on experience, thriving at the dynamic intersection of technology and creativity. Proficient in developing games and simulations across various engines including Unity, Unreal Engine, Godot, and Liv GTX. Currently honing skills at MedVr Education, specializing in leveraging Unreal Engine with C++ and Blueprint to bring immersive experiences to life. Strong understanding of AR/VR development, with expertise extending to gameplay programming, physics systems, and interactive design.

Game Developer

I specialize in gameplay mechanics and game logic across multiple engines (Unity, Unreal, Godot, Liv GTX), with expertise in animation scripting, advanced locomotion systems (ALS), physics programming, and multiplayer networking. Additionally skilled in AR/VR development.

  • Birthday: 11 september 1999
  • Website: https://tanmoy34.github.io/
  • Phone: +91 9674346700
  • City: Kolkata,India
  • Age: 26
  • Degree: Bachelor of Engineering in Electronics and Communication
  • Email: [email protected]
  • Freelance: Available

I also have experience in UI development, along with skills in node-based VFX using Niagara. I'm familiar with Behavior Trees and AI logic, and have worked on integrating AI systems with my code through API-based solutions. My knowledge spans both gameplay mechanics and technical systems, allowing me to build dynamic and interactive experiences across traditional games, simulations, and VR/AR applications.

Skills

I have developed this expertise through hands-on projects.

Unreal Engine (Blueprints) 100%
Unreal Engine(C++) 90%
Unity (C#) 85%
JavaScript 60%
CSS 75%
VFX (Niagara) 80%
AR/VR Development 90%
Godot & Liv GTX 70%
HTML 60%

Resume

Experienced Game Developer with 3.5+ years of hands-on expertise at the intersection of technology and creativity. Skilled in developing games and simulations across Unity, Unreal Engine, Godot, and Liv GTX. Currently advancing technical and design capabilities at MedVR Education, with focus on developing immersive experiences using Unreal Engine and C++. Proficient in visual scripting (Blueprint) and gameplay programming, with strong understanding of AR/VR development, effectively utilized to design and implement interactive and engaging gameplay mechanics.

Sumary

Tanmoy Ghatak

Passionate and growth-driven Game Developer with a strong focus on gameplay systems and immersive user experiences, aiming to contribute to game studios of all scales. Since 2022, I have developed games, simulations, and interactive experiences using multiple engines (Unity, Unreal, Godot, Liv GTX), specializing in Blueprint scripting, C++/C# programming, dynamic UI systems, and AI behavior trees for complex NPC and crowd control. Strong understanding of AR/VR development. I actively enhance my skills through platforms like Udemy and Coursera, with a deep interest in advanced gameplay mechanics and systems design. While my core strength lies in technical implementation, I also possess working knowledge of 3D design and level design fundamentals. Committed to continuous learning, collaboration, and delivering high-quality, player-centered experiences.

Education

Bachelor of Engineering in Electronics and Communication

2017 - 2021

JIS College of Engineering,Kalyani, WB

Completed a Bachelor of Engineering in Electronics and Communication, gaining a strong foundation in circuit design, signal processing, embedded systems, and communication technologies. The program emphasized analytical thinking, problem-solving, and technical proficiency, which provided a solid base for transitioning into game development. Developed a keen interest in real-time systems and interactive technologies during academic projects, which later evolved into a career in immersive VR development.

Professional Experience

Senior Game Developer

2022 – Present

MedVR Education, Kolkata, West Bengal, India

  • Lead the development of immersive VR simulations using Unreal Engine, with a strong focus on C++, Blueprint scripting, and animation systems.
  • Designed and implemented dynamic UI systems and interactive gameplay features to enhance user experience.
  • Developed AI behavior trees for advanced NPC control and crowd management in simulation environments.
  • Supervise the development of assessment-related features across multiple projects, ensuring alignment with educationalobjectives and technical standards.
  • Mentor and guide junior developers, providing technical support and fostering best practices within the team.
  • Collaborated closely with cross-functional teams including designers and subject matter experts to ensure content accuracy and user engagement.
  • Optimized performance of VR projects for various hardware configurations, ensuring smooth and consistent user experiences.
  • Integrated third-party plugins and tools to extend engine functionality and streamline development workflows.
  • Contributed to project planning and sprint reviews, actively participating in agile development cycles and milestone tracking.

Portfolio

Below is a selection of my recent work, showcasing hands-on experience in game development, simulations, and interactive design across multiple engines (Unity, Unreal, Godot, Liv GTX). Projects include traditional games, AR/VR experiences, and real-time gameplay systems. Each project reflects a focus on engaging user experience, technical precision, and creative problem-solving.

  • All
  • Unity Projects
  • Unreal Projects
  • Web Projects

Personal project

Arena Shooter Demo

Office project

VR Thoracic Surgery

Personal project

VFX Shwocase

Office project

VR Mouth and Throat Assessment

Office project

Tunneled Vascular Access Catheter Placement VR Simulation (Unreal Engine C++)

Office project

IV Insertion and Removal

Office project

Patient Safety – Room Preparation

Office project

Pediatric Bronchiolitis

Office project

Bougie Intubation

Office project

Pediatric Air Rescue Seizure Care

Office project

NRP Equipment Review

Office project

Rapid Blood Transfusion

Office project

Goniometry – Physical Therapy

Office project

Febrile Neutropenia with Sepsis

Office project

Pericardiocentesis

Personal project

Jump King - Web Edition

Personal project

Lucky Reels - Slot Machine Web Game

On going projects

Here are some of the projects I’m currently working on. These ongoing works reflect my current focus areas in VR development, Unreal Engine experimentation, and gameplay innovation.

C++ Co-Op Open World Multiplayer Game

An ongoing project where I'm building a co-op open-world multiplayer game using Unreal Engine and C++. Guided by a Udemy course, this project sharpens my skills in networking, gameplay architecture, and real-time player interaction.

Advanced Action RPG

A C++-based action game project featuring boss fights, skill trees, and fluid combat systems. Built in Unreal Engine using Mixamo animations and guided by a Udemy course to replicate AAA-style gameplay mechanics.

Material & Post-Processing Study

A project focused on mastering Unreal Engine’s material system and post-processing effects. Built using guidance from a Udemy course to explore cinematic visuals and real-time visual enhancement techniques.

Certificates

Professional certifications and courses completed to enhance my game development expertise.

Contact

If you’d like to discuss a project, collaboration, or opportunity β€” feel free to reach out!

Address

75 KG Bose Sarani,Kolkata,India

Call Me

+91-9674346700

Get My CV